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Breach is set up to test the fireteam’s application of fundamental Overwatch and Flanking maneuvers. Set up between two main structures, a Hotel and Apartment building with a courtyard in between, Breach offers a mix of mid-range engagements and CQB room clearing.
Assault must move to secure the Guidon flag on the second floor of the building protected by Defense, then extract the Guidon across the courtyard on the ground level.
Spreading out to effectively cover flanking routes and exposed lanes of fire is key to the team’s success.